Sampler Modulation

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Revision as of 16:17, 25 March 2014 by imported>Achenar
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Modulation

Adding modulation to samples greatly expands the possibilities of their sound beyond the original audio, which is achieved by affecting five basic properties of a sample: Volume, Panning, Pitch, and the Cutoff and Resonance of an added filter. Modulation is created by chaining various devices together for each of these individual properties and are collected together as a Set.

Through this system each sample can be assigned a different Set, and therefore be affected by modulation in completely different ways, or a Set can be reused any number of times to affect multiple samples simultaneously. Any changes made to a Set will affect all linked samples.

Modulated samples are processed polyphonically (each instance of a sound is generated independently).

3.0 modulation.png

The interface is split into three sections. At the upper-left is the Set list Load & Save and the large section to right graphically shows the results of the device chain. The lower section contains the properties selector and device chain.


Modulation Devices

List on left. Name of device reflects property affected.

Input

Common Effect Layout and Controls

Each effect that you add to the chain has a standard set of buttons to perform common functions:

File:2.8 trackdsps-common.png

AHDSR

3.0 modulation-ahdsr.png

Envelope

3.0 modulation-envelope.png

Fader

3.0 modulation-fader.png

Key Tracking

3.0 modulation-keytracking.png

LFO

3.0 modulation-lfo.png

Operand

3.0 modulation-operand.png

Velocity Tracking

3.0 modulation-velocitytracking.png

Sample Properties

Volume

Panning

Pitch

Filter

Filter Type

Cutoff

Resonance