Sampler: Difference between revisions
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[[Keyzones]] allow different samples to be triggered over a variety of note and velocity ranges. The [[Waveform|Waveform editor]] displays the samples so you can edit them with the provided tools and see the results graphically. Adding [[Modulation]] and [[Effects]] to samples greatly expands the possibilities of their sound beyond the original audio. | [[Keyzones]] allow different samples to be triggered over a variety of note and velocity ranges. The [[Waveform|Waveform editor]] displays the samples so you can edit them with the provided tools and see the results graphically. Adding [[Modulation]] and [[Effects]] to samples greatly expands the possibilities of their sound beyond the original audio. | ||
New sounds can be recorded directly into the Sampler from external sources, or created by hand with the simple Draw tool. Any changes made to samples | New sounds can be recorded directly into the Sampler from external sources, or created by hand with the simple Draw tool. Any changes made to samples are exclusive to that particular Renoise song. The source samples are never modified unless you explicitly save and overwrite the file by saving it in the [[Disk Browser]]. Besides being non-destructive, the Sampler also supports endless undo/redo-ing of all your actions. | ||
Revision as of 10:56, 21 March 2014
Sampler
Renoise has a strong focus on samples and at the heart of this is a powerful built-in Sampler for creating and sculpting brand new sounds. An instrument may contain any number of samples and these are always listed in the Sample List section on the left. The main central section of the Sampler is split into four different parts, each devoted to a different aspect of sample-based instrument construction.
Keyzones allow different samples to be triggered over a variety of note and velocity ranges. The Waveform editor displays the samples so you can edit them with the provided tools and see the results graphically. Adding Modulation and Effects to samples greatly expands the possibilities of their sound beyond the original audio.
New sounds can be recorded directly into the Sampler from external sources, or created by hand with the simple Draw tool. Any changes made to samples are exclusive to that particular Renoise song. The source samples are never modified unless you explicitly save and overwrite the file by saving it in the Disk Browser. Besides being non-destructive, the Sampler also supports endless undo/redo-ing of all your actions.
Sample List
Located at the left, this section provides a list of the instrument's samples and is always accessible no matter what central section you're working with, so you can switch between different samples whenever you wish. To select a sample, left-click on it in the list. This will also show the sample's name, waveform and assigned Modulation/FX sets at the bottom. When a sample is playing, the playback indicator to the left of its name will light up.
Controls
- - When enabled, a sample from the list will be automatically selected when it is played on the keyboard or by MIDI.
- - Opens the Keyzones editor. Note that the Keyzone range of each sample in the list is displayed to the right of it.
- - Plays the selected sample according to its preview options (set in the Waveform editor).
- - Opens the selected sample in the Waveform editor.
- - Assigns a Modulation set to the selected sample. Pressing Edit will open the Modulation editor.
- - Assigns an FX set to the selected sample. Pressing Edit will open the Effects editor.
Selecting Multiple Samples
Left-click on a sample to select it. Now if you hold down the left "Shift" key and left-click on another sample, both samples and any between them in the list will become selected. Holding the left "Ctrl" key ("Command" on Mac) and left-clicking on samples will select/deselect them, allowing you to pick any combination from the list. When multiple samples are selected, any changes made to the Sample Properties values will affect them all.
Sample Properties
Directly under the Sample List, the properties of the currently selected sample(s) are displayed. The arrow button at the top right toggles the opening and closing of this section.
Options
- Volume: The sample playback volume.
- Panning: The panning of the sample.
- Transpose: Transposes the note playback in semi-tonal increments.
- Finetune: Fine-tuning of the Transpose value.
- Beatsync: When enabled, the sample's pitch will be automatically changed so that it lasts for the stated amount of pattern lines and is especially useful for syncing drumbeat loops. It will also automatically update its pitch if the song changes BPM. As a consequence though, the sample is 'locked' and you will be unable to use it at other pitches. As an alternative, you can leave the tickbox disabled and instead press the "T" button, which will automatically set the Transpose and Finetuning values to match the current BPM, leaving you free to change them and play the sample at other pitches.
- Trigger: When enabled, Note-Off (key release) messages are ignored and the sample continues playing. This is incredibly useful for triggering samples from devices that are not traditionally 'held down' e.g. drum pads.
- Mute Group: Samples which are assigned to the same Mute Group will "Cut" each other off in the same track. A sample's Mute Group number is also displayed to the left of its name in the Sample List. Useful for drum kits, where triggering the same drum will realistically interrupt its previous sample, but not interfere with the other drum sounds.
- NNA: New Note Action. When a note is in the process of playing and a new note is played in the same column, NNA dictates how the previous note will behave. By default, notes in the same column will "Cut" each other off, meaning the previous note will stop its playback, instantly silencing it. Using "Note-Off" will also stop the previous note, but any Note-Off samples assigned via the Keyzone editor are still played. To achieve polyphony you normally just use multiple columns, but by setting the NNA to "Continue" you can create the sustained playback of multiple notes using a single column.
- Playback
- Autofade: Automatically inserts a quick fade at the beginning and end of a sample. Useful for preventing unwanted audio clicks.
- Autoseek: During song playback a sample is normally only heard once it has been triggered by reaching its position in the pattern. Enabling Autoseek allows the sample can be heard at any point during song playback without the need for triggering. Highly recommended for vocals, background ambience and other lengthy recorded audio.
- Interpolate: This is the quality of re-sampling used when samples are played at pitches other than the original. "Cubic" is an excellent default interpolation, offering the best ratio between sound quality and CPU usage. "Sinc" is more precise but requires more CPU power, while "Linear" is the opposite and sounds rougher when played at lower pitches. Set to "None", samples will sound a bit more metallic and rough, which can be good if that's the kind of sound you're after and is also useful when creating wave-table generators with very short sample loops.
Track Selector
This option always stays open at the bottom right of the interface while working in the Sampler, Plugin and MIDI tabs, allowing you to select a track to play sounds on without having to move back to the Pattern Editor.